madbeanpedals::forum

Projects => Tech Help - Projects Page => Topic started by: Matt on February 23, 2013, 06:29:59 PM

Title: Cave dweller question
Post by: Matt on February 23, 2013, 06:29:59 PM
Is their any way to kill the dry signal on the cave dweller?
Title: Re: Cave dweller question
Post by: DutchMF on February 23, 2013, 06:48:44 PM
I'm no expert, but you'd probably have to cut a trace....

Paul
Title: Re: Cave dweller question
Post by: hammerheadmusicman on February 23, 2013, 11:03:50 PM
^if that is true, couldn't you hook that trace up to a switch? Give you both options..
Title: Re: Re: Cave dweller question
Post by: jimilee on February 23, 2013, 11:57:47 PM
Technically you could but then you have to have a way to solder wires to a trace. Wonder if you couldn't just add a switch to an existing path somewhere like at a resistor.(edit) now that I think about it, I'm pretty sure there is a mix knob mod somewhere here, I wonder if you could modify that with a switch
Title: Re: Cave dweller question
Post by: Matt on February 24, 2013, 02:39:28 AM
I searched "cave dweller mix" in the forum but I couldn't find anything.  Anyone know if and how this can be done?
Title: Re: Cave dweller question
Post by: DutchMF on February 24, 2013, 08:05:24 AM
Check this out: http://www.madbeanpedals.com/forum/index.php?topic=4836.0 (http://www.madbeanpedals.com/forum/index.php?topic=4836.0), that might help a little. Also, there is a mix mod in the docs, but that is only for the CDII. If you really want to be sure, contact Brian, he'll know!

Paul
Title: Re: Cave dweller question
Post by: Matt on February 24, 2013, 01:25:11 PM
Quote from: DutchMF on February 24, 2013, 08:05:24 AM
Check this out: http://www.madbeanpedals.com/forum/index.php?topic=4836.0 (http://www.madbeanpedals.com/forum/index.php?topic=4836.0), that might help a little. Also, there is a mix mod in the docs, but that is only for the CDII. If you really want to be sure, contact Brian, he'll know!

Paul

I found the cave dweller II before but I hadn't found the link you posted so thank you for that!

Unfortunately, unless im reading that wrong, it doesn't seem like it will help.  Those mods control the level of the delayed notes not the dry signal. 

I'll have to contact Brian like you said and see if their is any way to eliminate the dry signal from the output.
Title: Re: Re: Cave dweller question
Post by: jimilee on February 24, 2013, 04:41:13 PM
Also, if you want another building, Rej has the De Profundis with a mix knob already. Also gpcb has got the paramix.
Title: Re: Re: Cave dweller question
Post by: Matt on February 24, 2013, 05:06:59 PM
Quote from: jimilee on February 24, 2013, 04:41:13 PM
Also gpcb has got the paramix.
This is basically what I had in mind.  When I was building the cave dweller, I used a 47n cap instead of the 4.7n.  The repeats were very dark, which I liked but the dry signal was also really dark.  That I didn't like.  So I thought I could eliminate the dry signal from the output of the delay and use a mixer of some sort for the dry signal.
Title: Re: Cave dweller question
Post by: midwayfair on February 24, 2013, 05:16:15 PM
Grab an audio probe and probe the pins of the PT2399. One of them, I think pin 13 or 12, is JUST the delayed signal. You'd have to basically switch the output cap so it connects there instead of Pin 14.
Title: Re: Cave dweller question
Post by: Matt on February 24, 2013, 05:30:44 PM
Quote from: midwayfair on February 24, 2013, 05:16:15 PM
Grab an audio probe and probe the pins of the PT2399. One of them, I think pin 13 or 12, is JUST the delayed signal. You'd have to basically switch the output cap so it connects there instead of Pin 14.
12 it is.  Thank you sir!